nice! :thumbup: A few things: It looks like clay to me at this stage. Everything is so soft. Sharpen up the normal map maybe and it could possibly fix that. Add some noisiness to the spec map maybe to break it up some. I'd say go back and use a harder brush on the diffuse map. I can clearly see your brush strokes on the…
Pretty sweet, Ged. For future reference, an' maybe this is just my opinion, but a lot of the wear on the axehead looks a bit lumpy to me. Sculpted detail can get that way pretty easily, dookie already mentioned a clay appearance but basically dents, chips and scratches on a solid blade or haft would be a bit sharper, as in…