It's worth noting that some engines can do both with the same normal map. For example, if you have a symetrical character, you can apply the same normal map to both sides. Even though one side will essentially have inverted details, the engine code can invert the red or green channels (blue is depth so that does not get…
agreed, I was being a bit glib when I said it was for lazy professionals. It should be noted though that a professional using CrazyBump, still has the knowledge to do what he/she does with CrazyBump, to do the same with Photoshop. I just think that it's important to note that as a beginner you should be more concerned with…
shutup EQ what do you know ??? Real artists paint every pixels by hand on their normals you fucking hax, stop using shit oh and don't use photoshop, REAL ARTIST USE PAINT and not any of this layers and blending mode malarkey !! you lazy, lazy fuck
More like: Option A) You can take 2 dozen drunken steps through a mine field to get across a field. Highly likely you'll screw up and someone will have to clean up your bloody carcass. Option B) Take the zip line. Get across the field so fast you have time to stop for a lap dance. You're argument makes about as much sense…