How hard would it be to write a max script that allows you to set the vertex color of selected vertecies to either 100% red, 100% green or 100% blue, aswell as 100% black or 100% white? Would really appreciate if someone could whip something up that allows me to do that :) *puppy eyes at MoP*
Heh. I already did this for Maya (along with a "random vertex colour per object" thing for baking highpoly to get selection masks out). Sounds pretty straightforward. Is it for baking highpoly stuff too? I thought renderhj's TexTools script had some sort of vertexcolour baking already, did you try that?
Nah its for assigning vertexcolors for our RGB texture blend shader, aswell as fixing Vertex AO on LODs :) I just want to be able to assign absolute colors to vertecies in a single click, instead of going into the color pick menu every time and typing in manual color values :)