So I'm getting a little confused and worried. I just had a discussion with my Zbrush instructor (worked on many prestigious titles including Coraline) talking about the differences of the creative artist and the production artist. To sum it up, he was making a point that it is potentially a dangerous course to present…
I simply say I'm an environment artist. I'm not the most creative bastard in the world though. I can take a started idea and improve on it, but I have a hard time inventing shit up. It just doesn't stay in my head long enough to materialize properly. As for the way you're describing a "creative artist" - that's essentially…
last time I checked, it was a good thing to show you have a diverse skill set. Nothing wrong with showing off "creative" material as long as you also show you can get the job done when the job is to make a boring, realistic, un-stylized garbage can. I'm not in any position to hire people at my job, but when I see good…
Well, I'm a production artist. i have some creative freedom, but for the most part, it's sort of like a production line. You get a task, like a wheel barrow, and try to make it look realistic, while keeping it within poly budget and using tilers or whatever to make it efficient.
Hahahahaha... sorry to disappoint, Vig. Maybe you and I can duke it out in some Thunderdome matches when Borderlands comes out ;) Sad thing is I want to get into the industry as a concept artist but that's probably not going to work out, considering most concept artists bounce around doing contract work so multi-year pros…
1st, I'm disappointed this wasn't a link to a Thunderdome style deathmatch between two artists. 2nd, +1 to what everyone else already said. I think Tyler makes an especially good point. Clarity and then depth.
Like we've talked about in the forums before... it's important to make clear in your portfolio what job you're aiming for. If they don't know whether you're an environment modeler or a character concept artist you're in trouble. You should be easy for them to categorize. Once you've made your main skill set clear, showing…
That is a really good point. I would think employers would want to hire employees that are approaching their career choice in a step further by it also being their hobby. It makes sense that these kinds of people would also continue to grow and develop and would in turn benefit the company by continuing to improve while…