if its in 0-1 range, things cannot get brighter than the diffuse texture, which doesn't look too well for bright light. Not enough contrast. lights typically can have intensities beyond 1, and especially the sum ambient + diffuse + specular would easily go beyond 1. While of course specular cannot be baked, say you have a…
I've been having a discussion with AlecMoody about adding lightmap functionality to my shader. It's not in there yet, but I'd like to do it. He asked for modulate 2x blending of lightmaps. As far as I understood, that goes like this: Value from lightmap is sampled and ends up in between 0 and 1. That value gets multiplied…