yeah if you find that diffuse isnt working as emissive just make an emissive. I personally don't like using emissive for stuff like that as it's a constant strength, I much prefer ramping up the diffuse channel which will vary in strength depending on lightmap. You could derive perhaps a better emissive texture/glow by…
Hi there, I'm pretty new to game asset creation so I'm tackling things I'm very much unfamiliar with. Hopefully someone is able to offer a bit of advice. Firstly, Is there a way to combine normal maps, and if so, what would be the best way to go about it. I'm trying to create a modular corrugated metal wall. I would like…
Fantastic, thanks for the response. I'm not sure what's up with the AO but it must be the geometry of the model, cranking the light intensity fixed it. As for the Unreal mat, I've basically created an off plastic texture with a bunch of dirt and grunge on for the diffuse, desaturated it and adjusted levels very slightly…