I just picked up the model pack to take a look at it. The OBJ file you'll be importing into blender won't have a bone structure set up, so you'll need to follow a rigging tutorial to be able to animate the characters. For rigging and animating, I'd recommend this tutorial:…
What you're asking for are a set of very specialized skills that take a substantial amount of time to learn. Mightypea gave some great links to learn blender with, 3d animation isn't something you can just jump into and produce something decent in a few hours with no prior knowledge of anything 3d-related. Heres a page…
- http://www.blendernation.com/ - on the right you have a link to tutorials. This is the major Blender news site. Interesting to follow, if you want to get into Blender. - http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro - a book that supposedly takes you from noob to pro, as the title suggests. - blenderartist.org is…
Ok, what the hell, it's not letting me weight paint now. I am at the part of the tutorial, where I am weight painting the upper body, all the options are correct for the weight painting.
Yup, new question, ok, there is a part in the tutorial(The one haledire posted) where they are rigging the character, how do I view the armature(or whatever) because I am using the scout, who is supposed to already rigged. So?
Wow...just...wow, thank you man, that helped me alot. Here's a picture: http://i31.tinypic.com/e5s75c.png *EDIT NVM FIGURED IT OUT* Anyway, thanks for your help, your tutorial link can probably help me. If it doesn't I'll post here.