Ya, looks nice so far. HE might be cutting loops through the roof for a texture reason, guys. Anyway use those loops to make the roof less perfect, make it wavy a bit. Also, some of the downstairs parts are still a bit too perfect. If you look at the concept that building is all kinds of messed up in places. Keep going!
I see room to lower the poly count a bit more, even though it seems pretty low to me already. but anyways, the shingles definitely dont need the edge loops in the middle. just the ends.
Hi- this is looking nice- as an ol' GW staff member I must've built dozens if not hundreds of these things in foamboard and balsa wood over the years! With regard to poly count, if you were looking to optimise it some, I would argue that a lot of the timbering in the upper stroey could be achieved via normal mapping or in…
Loving the textures, you've nailed the wood I feel. Hmm the floor looks pretty flat to me at the moment, don't know if your going to be normal mapping it or not as that would really help. Otherwise, you could add some protruding bricks in places to give it some depth. Some of the 90 degree edges on the stone such as the…
About the stones, I think the fairly grid like textures don't help either. The rest looks make it feel like the stones should be a bit wonkier, maybe with a bit o f moss here and there and just a bit more natural looking. They are a bit monotone now and a bit too orderly if you know what I mean? Also, the vertical lines…