Yeah, I never understood why you can shift+move edge to create the next polygon, but if you use shift+move polygon, it doesn't extrude, but just detach the polygon, I find that kinda stupid.
I'm trying to transition from Max to XSI, and there are a few features I havent come across yet that I'm wondering how to do in Max. One of the things I loved in XSI was the modeling workflow. I could just select any polygon, CTRL+D to duplicate it (extrude) and I could move/resize all in that 1 action. I could CTRL+D on a…