@Blaizer: I kinda rushed that image, so forgive the white space. The three paintings all look pretty similarly detailed when you shrink them down. But when you blow them up, all three of them have totally different levels of detail and refinement. I used a rembrandt instead of the picasso because I have a lot of his…
Then you've got the people saying that for something to be "Art" it can have no other purpose but to exist. Otherwise it's not art... I dunno if I agree with that, but I'm not exactly striving to define art.
i think a lot of people are confusing abstract with rough there are artist that can define shapes using a few lines but it is recognizable and everyone knows what it's supposed to be. But there are also artists that just poop lines on a canvas not knowing what it's supposed to be even when it's done (could be a good method…
Chill out Blaizer, I know you're a cool dude but you don't need such lengthy posts to justify your tastes. Writing so much about what you like and dislike tends to make you look as if you believe there is only one way one should paint/render things, either for production or just for fine art. I think you are being a bit…
I'm more towards to refinement and definition :) , to realism, it's a personal taste that is quite asked nowadays in 3d game art (the trend is realism). But talking about art for production, you cannot give a concept with a blurry idea you can only see. The artist must express himself clearly to others in the team. That's…
Muzz, i know, for that reason i commented massive black. But understand, that the work posted as example is not his best work and not a good reference to follow, at least for me. that's all. I talked a few times about concepts for production, and concepts to make ideas (sketchs better said)... so why the hell do you talk…
Muzz yeah and then again, it depends on the production. If a team works well from "dirty" stuff and produces quality art and or assets, there is no point in polishing things to an uberclean state. It worries me a little when I hear artists say that some stuff has to be done one way more than another (read: I feel like…
I'm not dismissing any work.. i just said i don't like that kind of blurry drawings, i hate them beacuse i don't appreciate a shit hehe. It's a matter of tastes, i just have my preferences :) , heh open mind you say... why do you play some games and not others? it's the same. TF2 concepts are very detailed, not blurry...…
That work you posted ZacD, is called "ciencia y caridad", "Science and Charity". Is a common work we study at our schools hehe, and was criticized by the terrible disproportions in the whole painting (like the size of the bed, the hand of the ill woman, etc. etc.) plus composition errors. The are also perspective…
Color and composition is definitely a skill, i dont know what you could possibly mean by "technical skill or just doing a great job on a few important aspects of art," The more technical skill (including having good ideas!) the better your work will be. If you only are serviceable at one tiny bit of drawing than yeah,…