Just played for about 3 hours straight as a Vanquisher and just reached lvl 15. This game is pure awesome. :) Gonna have to mess with the editor when i've completed it.
I think the difficulty scales pretty well on Very Hard. Initially, after I hit lvl 15, I thought I'd breeze through the rest of the game but I'm still dying occasionally, and I'm using a lot of mana potions, especially on the troll mini-bosses in the Molten Prison.
Man, I just hit lvl 15 and got Ember Lance. Wow. If this were an online game, everyone that didn't play an Alchemist would be crying for Ember Lance to be nerfed. I don't think I'll be dying again any time soon. Definitely worth persevering until Ember Lance levels the playing field. Awesome. Only problem is, now I'm going…
not sure millah but its a really casual game you can play for 15 mins and put it down and get back to your art and not feel too pressured to finish the level etc. The art is good, when I first saw my starting character I was a bit underwhelmed but with some awesome armour and powerful magic skills and weapons you will find…
Its a really nice game, well worth the money, if not more. The only nitpick i have with it so far is that it feels like i'm being spammed with items ( playing on normal ), requiring a lot of boring and slightly annoying "identify, sell / stash to get inventory space back" travels to the town - being able to send your pets…
danshewan, I have a similar build to you, and I breezed through the dwarf fortress without a prob on very hard. Don't forget that Ember Lance scales with your magical damage, so find a really powerful staff to equip to make it stronger, and boost magical weapon expertise for extra damage (I have it at 10, along with 10 in…
Oh, really? I'll have to check it out. Might opt for a Destroyer instead then, since I don't want to end up spamming the same spell throughout the whole game. edit: Best thread I could find on the subject of Alchemist talents, if anyone else has experienced similar frustrations.…
"I'm curious, anyone have any idea what sort of textures will be supported for the torchlight editor? Do the torchlight game models use straight diffuse?" We save things off as .png then convert them to .dds Typical texture sizes for props,weapons are 64x64,128x256,256x256 if its a small item it gets a small texture. Most…