what matters in this case however is packing at non square target layouts- so the packer algorithm has to understand what target proportions it should aim at + not scale down any elements- just movement - retargeting or scaling proportional is done later with upscaling the texture resolution as well. For now just a packer…
got it working and works like a charme. will do an update of the xNormal port for 3dsmax soon the new uvsweeptest function will test the target power of 2 texture with different proportions agains themself and the best solution is taken. my 2048x2048 is 2048x1024 ^^ it works as follows. i take the uv layout with the…