maybe go a different route, swap UVW with XYZ channel and morph/ tweak the UV-mesh in the viewport and once done swap it back- thats how I do that kind of stuff in max and some scripts.
greuh, sorry I just got around to trying this works great! Is there any way to rip this out into its own tool so I don't lose script when I get a new version of maya.
I actually just went and dig some and found this file: C: \Program Files\Autodesk\Maya2009\scripts\others\performTextureLatticeOptions.mel in it, I was able to change the boundaries for the lattice columns and rows and set the minimum to 2 instead of 3. Before: After: After restarting Maya I was able to create a 2x2…
Ahh yeah, the free-form transform manipulator. It's awesome. No, I don't know of anything like that in Maya :( I have no idea if something like that is even scriptable in MEL, it sounds more like something you'd need a proper plugin for.