The mod is going to be a mixture of physics based puzzles similar to the currently half life 2 genre. And incorporating the Lucas Arts puzzle adventure game style (monkey island, sam and max, full throttle etc). An inventory system will be set up and players will pick up and use items in the game world. Unique animations…
Just out of curiosity. Has anyone here used IK animation in the source engine? I'm starting a mod which is going to rely heavily on object interaction within the engine and was wondering how people have fared with it before?
Using animation matrixes seemed to be our best bet when we were playing with that. Having a wide range of movements left/right/up/down and blending between those to get limbs ending up where we wanted them. Although our programmers weren't really that animation savvy so it was what we had to go with, rather than code in…