Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
it should extract themself in $scripts\pb_texturizer start the corresponding script or inside the toolbar under group Piranha-bytes is a new option with PB_Texturizer this you can place as key shortcut or in a toolbar