Hmm, if the teeth were all part of the morph targets, then surely just editing the teeth position in the base Editable Poly wouldn't have fixed the position anyway, since every time you morphed to a target, the teeth would move back to the position set in the morph target's source mesh? Possibly not though, depends how the…
My character model is skinned and the head animates with morph targets in 3ds Max. My stack is as follows - from bottom to top: * editable poly * morpher (for face morph targets) * edit poly (for attaching the head to the body) * and skin (skinning of entire body) But oh noes... problems... After animating my model, I felt…
Hmm, I've got exactly the same stack set up for the character I'm working on now - I've done the exact same thing (morph targets for face, EPoly to attach/weld seam, skinning on top). However I haven't tried moving anything. Do you have an older version of your scene, or any autobackup files you could go back to? If so,…