you have quite a few detail discrepancies in your low poly. for example the smaller tubes have the same number of sides as the bigger ones, and considering the way they are placed it doesnt seem like a good idea, so you probably wanna increase the number of sides on the bigger ones ( or remove on the other, depending on…
Thanks for the feedback dudes! Ive baked some of this out in maya, getting a few artifacts here and there but nothing too serious, should be a simple fix in PS: One thing I notice is that it seems the rays cast from the low poly are getting confused as to which way is the proper way to go, this is a good example of what I…
No to me it's much better now I see much potential in the reduced glow effects. Now you can do great work on the metal materials. Those shiny effects will be taken away if you overdo it. The reason it feels naked to you might be that at the ring where you reduced the glow there just black holes right now. You can get some…