Yup, the brick currently has no crooks/dents etc I took out the one I experimented with. Here is the scene I'm working on right now, the bricks would be on the edges of the steps.
So since last time I've had a go with this 'standard dam brush' and achieved much improved flatter/defined bricks. Thanks for suggesting it. I'm still not sure about the surfaces though. I wish I could just put a iron over it and flatten it out. I've tried flatten, clay tubes and layer brush but not getting the results I'm…
Thanks Brad. Went in there and messed around a bit and improved it quite a bit. Now the annoying part ... Ran it through mesh lab and optimized it, brought it into max. Baked it into a simple 6 poly brick and am using a shader setup called Lumonix (Is there anything out there that's more simple that will allow me to see…
Don't worry about the "smudgey" look too much. Like the tutorial above explains, you only need as much detail as your texture maps can hold. Just keep playing around with different brushes and alphas, and try to make it look "right". Most importantly, get yourself some good references. Example: This is looking, way way,…