I would go with bad spleen's method as my first choice. If you need to have a primitive that is in that shape and the bricks are not a focal point you could also take that rectangle and uv it and then texture a black and white brick pattern to it in your modeling app. Bring it into Zbrush use the texture as a mask and…
Yup, the brick currently has no crooks/dents etc I took out the one I experimented with. Here is the scene I'm working on right now, the bricks would be on the edges of the steps.
Hi Capone, I think you have taken the wrong approach entirely I'm afraid. Firstly, keep at ZBrush, as someone said, practice practice. The issue is that you are making something that can be made far easier using a different approach. The way I would go is : - Model a brick in your desired 3D app (heck, make a cube) - Take…
So since last time I've had a go with this 'standard dam brush' and achieved much improved flatter/defined bricks. Thanks for suggesting it. I'm still not sure about the surfaces though. I wish I could just put a iron over it and flatten it out. I've tried flatten, clay tubes and layer brush but not getting the results I'm…
Rhinokey is correct, you could do what he says. However if you want to make a brick that you can re-use at a later date in other projects, my advice would be to follow my method (or the method I use) as within ZBrush you can't do a UV layouts. Therefore if you wanted to make a collection of fully textured bricks (including…
Great advise and links, thanks. So I've just done 1 brick, any feedback? I think from a distance it looks quite cool but when you look closely at the details its a bit 'smudgey'? I added an alpha texture and then smoothed most of it away, it's quite subtle, I'd prefer to do most of that in Photoshop.
This is just the initial base sculpt of some stairs. The lip is a set of bricks but as you can see it's all a bit 'clay' like. Maybe when I do alphas and little dents etc it won't be so obvious but I'd like to know if you have any ideas how to improve this at it's current state? I have been using standard, layer, pinch and…
Ah ok, yeah the beveled edges has really helped. Looking really good now, of course it's impossible to make it perfect unless I make little crooks in there. I did try this on one area but a) It left a odd unsmooth line in there and b) It's too costly on the budget since these are small bricks so I'm thinking that I won't…
Thanks Brad. Went in there and messed around a bit and improved it quite a bit. Now the annoying part ... Ran it through mesh lab and optimized it, brought it into max. Baked it into a simple 6 poly brick and am using a shader setup called Lumonix (Is there anything out there that's more simple that will allow me to see…
The brick looks sweet, but I think with tangent space you are going to have to bevel out some edges or cut in the larger chips manually. If you can spare the polygons, I think that would look best. You could probably use a box with an object space normal maps, if you really can't spare the tris. But nobody seems to use…