A look at silhouette, I tired fixing up the face by using a skull and it started pissing me off, so I took a break from the head, I have no idea what specs I want to aim for with the character, but I want to get him into a few engines.
That front view picture is not a front view, (tilted forward) modeling faces from orthos doesn't work anyways (don't trust them tutorials!), place an accurate 3D skull under your model and you will see instantly why it doesn't look right. Good luck!
I need a 3D skull model then Yeah I know the nose is really bothering me, don't want to add too much geo/and I dont want to have to rework the topology but it looks like I might have to, thanks for the top about the eyes, I couldn't find a good front pic of this guy.