SnaP! that is awesome, really like how the highpoly stones turned out in your lowpoly. Those environments look insane, not only the modeling but the lighting and feeling of the composition.
I'm still thinking about the most effiecient way to do it. I could use brute force and just model the lowpoly from the scratch, but I am pretty sure there has to be a better way. So far I've been thinking about decimating the highpoly mesh and importing it into 3dsmax. Then, I would attach all the bricks, select the faces…
Hey guys I've been playing around with Mudbox painting features and decided to texture that stone block I posted before. Here's the in-game shot of my progress so far. Any suggestions? I'm pretty sure that moss has to go - I doesn't look great at the moment and I want to make some fairly simple textures, since the objects…
Hey guys, I have made some progress a little bit today. I made the crack thinner and slightly more shallow. Worked a little bit on the details - removed some of them and added more to the parts that were not detailed enough. I have also toned down the opacity of my surface layer - it shouldn't be as sharp as before. I have…