Started the low poly mesh. This version isn't fully optimised because it's modelled for a good bake- those pipes at the back have WAAAYY more loops than they'll finish with, so that they followed the curves of the hi res nicely. I'm pretty pleased with this bake, though there are a couple of small issues to fix up in PS.…
Thanks- like I said- it's a heavy model right now, sitting at early 3K!! Mainly the piping, which has 1.8K due to so many loops, but I did this with the optiimisation in mind and know exactly how to reduce the count; with a 10K target, this important area of the model is budgeted for around 1.5K so I will trim fat when the…
Final update for today- helmet pretty much finished, although I am debating whether to add decoration to the sides. I feel not, as I want the front to be the "sniped" detail and draw the eye. Moved away from the concept for the back of the helmet, to use the pipe moif rather than more overlapped panelling. It gives a nice…