yeah, hearing you on the gold- toned it down on the diffuse but the spec is waaay too coloured. Good call on baking in shadows on the legs- will look into that! ~P~
Hi all- added in the weapons now and fiddled with the diffuse in ways apparently undetectable by human eye :) I couldn't get a look I liked for the staff so went back to two swords. Poly count on these boys in 900 tris for the two, with scabbards and all. Got room on their maps for some glowing particle stuff to wreath…
Well, the low poly is made :) Came in at 10.5K. No doubt a better modeller than I could trim that magic 500 out but I'm stuck, so I'll call it done and learn for the next peice. I've got some work in the maps to do, mainly a few normal tracing errors and wobbly bits that are easy fixes. I'll get her textured up and do her…