Hi there i made a script for automaticly assign a texture size based on the texel per unit settings. this is used for a lowpolymesh to bake with a highpoly. since the bake functions in max are a little limited, i implemented a port to xnormal as well. works pretty fine but there is a huge problem. to get the lowpoly mesh…
no problem for the delay ^^ im tuning and fixing the scripts all the time. think im nearly ready now. the xnormal port rulez. will send you a version the next day. tested the idea from you but i dont get the result i want. think i need a recursiv function to test all possibility and remember them. the best solution is…