I have the feeling that I know who you are,- sounds familiar :D (and in case, sorry for the delay, been busy here), and welcome to polycount maybe there is a way of reversing the translation or scale so that if you use the packing (no rotation, just moving) and scale it back after it it fills out the rectangle size instead…
Hi there i made a script for automaticly assign a texture size based on the texel per unit settings. this is used for a lowpolymesh to bake with a highpoly. since the bake functions in max are a little limited, i implemented a port to xnormal as well. works pretty fine but there is a huge problem. to get the lowpoly mesh…