I think it's really helpful to start thinking in terms of the texture size that you are trying to use. One trick that I use when starting to layout UVs for an object is to first establish if it needs a square (256x256) or rectangle(256x512) texture. To do this I usually just have a look at the objects bounding box. If the…
I was thinking something like this: Create your window tiles 2-3 variants. You could make a half tile of crete, copy a window tile and cut it in half to make a new unique mesh but it only uses half of a unique texture. The top half uses the same existing window texture. Looking at it now, you could use the bottom half of…
maxscript, like I mentioned I wrote a simple script that detaches and attaches faces/verts of the imported mesh back to 1 instance. It requires some user input but it saved me time on this project: http://mmvr-des.burg-halle.de/blogs/klimawandel/wp-content/uploads/2008/04/market.jpg it had lots of different objects to be…