I am comfortable UVing most of the stuff, but recently been doing some low poly environment stuff and there are some questions about UVing efficiently. As I understand this you would add a tiling texture for example on terrain, streets and then add little planes with alpha textures to add dirt and variation. Same should go…
So ive been laying out my UVs for a pretty big scene for the past day and a half or so and i realized that i'm not so hot at it.. Does anyone have any nifty UV tips? Thats a little vague, i know, but i figure if someone has any little tips or tricks or even examples of complicated shaped layed out, it'd be beneficial to…