I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
So ive been laying out my UVs for a pretty big scene for the past day and a half or so and i realized that i'm not so hot at it.. Does anyone have any nifty UV tips? Thats a little vague, i know, but i figure if someone has any little tips or tricks or even examples of complicated shaped layed out, it'd be beneficial to…