Hi poop! Yeah what I meant by no specular dots is I've met many people who don't actually think about what the specular dot is in real life, ie the specular dot in a game is just a white dot you tune in the shader most times but in real life it's either the reflection of a light source like a bulb in a studio or out doors…
I'm not rebutting what you said, just that your example (SUN) casts a lot of indirect light around, so you get a lot of reflections besides the small dot. To get just a highlight you need to mute the indirect bounce lighting, that's not so easy to do with the sun. Next time say moon... Ahh ego's, they pass like two ships…
Poop: Since he was saying "you should talk about this instead" (paraphrase) it would seem he was specifically not referring to the content of the article. I'm not going to put words in his mouth but it seems pretty intuitive to draw the conclusion I did from what he said here: "difference between specular and reflectivity"…