here is my workflow Model and unwrap mesh > bake AO > paint diffuse and bump and specular > use BUMP info for new AO > create normals based off of my bump/diffuse. apply normals, discard bump.
wow that's pretty good for a first time around in max, you did that pretty fast too. Just goes to show, talent translates. Not sure how the wires look or if its prepped for Zbrush or not but I think you could get some awesome details added to it before heading off to start a diffuse.