Just so everyone knows I am 100% against texture pipelines that require the user to store normal spec diffuse all in one .psd Also storing your spec mask in the alpha channel is a total fail.
Hey guys I was using this action that i made in Photoshop to help setup my folders for when i'm starting to texture something. So i thought i would share it with you guys. It'll create a Diffuse,Spec,and Normals folder, then copy your uvs set them to screen mode then lock both those layers so you can't accidentally paint…
Putting spec in alpha channel as pointed out means greyscale spec also means pain in the ass to edit, no layer support so you have to keep making edits to your spec elsewhere and then cutting pasting into the alpha channel. For me it's annoying As for the one map approach here are the downfalls I've encountered in that…