Hey guys, long story short, what are the artist's legal rights to accurate credit for work performed on a project? I hear a lot about 'moral rights' or what SHOULD be an artist's rights to credit, but can't find anything specific about actual legal rights that would prevent a company from denying an artist full and…
no laws in the US, I believe the IGDA is working on crediting guidlines. The only punishment right now is bad press. They are required to verify you worked there if contacted by someone looking to hire you. I'm not sure if it's the same for freelance work.
Well you can give up any right you have so I think it's first important to establish if the artist in question signed any documents that grant ownership of the work to somone else. There are also verbal agreements which can carry some weight. I guess I would have to say it would depend on the specifics. I don't think an…
Good point. I think the entire game industry still isn't formalized enough yet to have a consistent stance on this issue. I suppose it pertains to artists in general, and like I said if someone else paid for the work I don't know that the creator as any right, unless its part of the initial agreement.
I think game credits are still largely a luxury item and not a requirement. Normally when someone gets left off its because the person who maintains the list is unaware of their involvement. I don't think too many places give credits that much thought until the game is a few weeks away from shipping... As for who has the…
I really think credits exist as a curtisy to the artists and to give people incentives to work on projects. If you know you will never be given credit then many people may look else where for work. I also found this:…