I don't see how Ptex would help multi-res sculpting, it has nothing to do with it. Besides, the base code for multi-res is already there in the voxel room (Surface mode). I personally don't see the real need for it, but I may find a use for it occasionally. I've never seen those requests. I doubt he's "ignoring" anything.…
3D Coat 3.1.01 Released: http://www.3d-coat.com/forum/index.php?showtopic=3594 - Doubleclick in Quad tool in Retopo will create triangle. - Better fitting of stroke to surface in Stroke mode in retopo tool - leads to better work of strokes tool on rough surface. Nodes on strokes will be visible much better. - fixed: ESC in…
Latest update makes the surface sculpting mode much more useful, in tandem with voxels. Andrew added a 'chisel' brush, which works similar to the ZB polish brush when in surface mode, but overall I'm just liking how the surface mode has more familiar brushes that produce expected results. I'm starting to develop a fairly…
This feature has now become a full mode. Look at the Vox Tree, right next to the name for each object is a Cube icon, showing that you're in voxel mode. Click it and it will change to a squiggly line, showing that object is now in Surface mode. Surface mode is great for smoothing a thin area out without punching a hole in…
i'm just testint the latest trial, is there any way to increase the density of the quadrangulation mesh? not matter what i set up, the same mesh comes out and it is very rough, way too rough for my purpose
3D Coat rox. I use it for all my re-topology work. The voxel tech has really come a long way, it works wonders for merge/welding highpoly organic assets together, something booleans couldn't dream of doing. It has transpose too!
Phil: I detect the slightest whiff of defensiveness re: 3DC. Thats really not necessary. My understanding was that Andrew was coming up with some novel combination of quadrangulate, ptex and voxel multi-res to enable smooth transitions back and forth between low and high detail vox resolutions. Also, if you can auto…
I guess the idea with Ptex is that it will allow Andrew to finally get some kind of multiple resolutions going for voxel sculpting, like Zbrush's subdivisions. Also some proper masking tools would be welcome. Its pretty darn hard to sculpt without that. Cutting and pasting vox objects to work around its inability to mask…
Yeah, I'm really impressed with 3d coat, but it runs really poorly on my computer. My computer is really powerful as well, so its incredibly annoying that I have performance issues. For example if I use the sphere tool to make voxel spheres on the fly, if I simply sketch across the screen in lags or completely freezes the…