Lookin pretty good nice work soldier. I agree with GCMP about the diffuse and spec, they need some work. I think you need to take some of the dirt and grime out of your diffuse and put it in your spec. I think you're diffuse is really way too dirty and dinged up. Some damage and dirt in a few places can really add detail,…
I did a quick paint over, hope you don't mind. I didn't have as much time as I liked but hopefully it shows you what we mean. I think oobersli (and GCMP) brought up a good points about it looking like concrete. I think the dirt in your diffuse is also making the surface look porous. Concrete has bunch of little air bubbles…
Hi tyl3r and welcome to Polycount :) I like your model and quite like the texture too, I think you did a great job on the inner panels and display. Crits; The outer textures look like concrete, not metal. You could fix this by altering the specular map but it would be wise to also pay attention to the diffuse first. The…
Spec changes: - I started off with crazybump, saved the spec to photoshop and touched up some things (I should have tweaked it tighter in crazybump). - The label plates and the buttons are a solid spec consistency not based on the diffuse color but the reflectiveness of the material. - Reversed the lettering because the…
vig pretty much hit it on the nail, work with the spec, its pretty flat now. it also looks like you just messed with the contrast/levels of your diffuse and called it a spec. try to add some clean spots so the grime isn't just so uniform around the whole thing. also I'd say not to add grit to the normal map since it would…
Thanks for all the replies so far! They have all been helpful. Special thanks to you Vig for the paintover. I think I know what I need to do to make it look more like metal now. - I'll take out a lot of the grime and vast color differences of the metal in the Diffuse. - Improve the spec by highlighting edges and maybe…
It's a much better improvement. Although the spec is still pretty cloudy like your previous grungy texture. I would tone that down some. Apart from this it looks very nice, some minor adjustments could be made. Such as those rectangle extrudes next to the abc column, could be toned lighter for a more silver look. Also,…
Well I was able to do a quick fix incorporating some suggested ideas (mainly make the metal look more like metal and less like concrete, and tried to fix up the specular map by painting in some darker areas to randomize it a bit more). I think it looks more like metal now than it did previously, what do you all think? I'm…
Edit: just saw the links to your maps. Guess I don't have to tell you to link 'em :P But the lighting can be improved I think. Make sure your main light isn't shining directly at the prop like lights are shooting out of your eyes, or you wont see much, or any of the normal map/ spec map. Speaking of lighting you'll…
It's definitely looking better now. It's great to see you implementing the feedback. If you want to use a large normal map then it better have enough information in it to justify the expense. Most of your normal map detail is made of bevels that are only a few pixels wide. Some of that could probably be polygons in the…