I sure as hell wouldn't refer to the Half Life episodes as 'episodic content' when they take longer than a normal game in between. I suppose for a HL game 2-3 years would be considered faster but in general they're just on a normal schedule. Episodic should refer to something within or at most a year between releases, even…
If they tweak anything in Hammer, the first thing should be the displacement mapping tools push/pull system. Selecting the axis from a drop down menu and having the viewport locked is an insane way to work and not needed at all. The lack of light maps for props and static meshes is pretty lame, especially for TF2 which can…