Yeah, I know. Valve has already said that they're going to stick to Source for a while because they can keep updating it with new stuff as the technology comes around since it's structured to be very extensible or something. I still wish they'd start work on a new, more modern engine with an easier, more powerful toolset…
To be honest one of the main reasons I have stuck with source for quite some time is the fact that there code support for mods is great. All I want valve to add to the engine is scale-able models with collision scaling as well and lightmaps on models (although this could probably be done with the mod source code but I am…
Source was built and updated from the heavily modified Quake engine they used in Half-Life (GoldSrc), so at least a small part of the code base is from sometime around 1996.
Supporting every system does you no good if you never release anything ;P It's funny though how easily coding can turn one into a complete hypocrite. I'm all for portable games, but fuck if I'm going to touch OpenGL with a ten foot pole. Goddamn anachronistic state machine. I'm an artist, not a programmer!
I'll just state it here and now while people still have interests in reading this thread. Valve is nowhere soon going to update what they've got. So, if you're expecting new toolsets, a new visual engine altogether. Kiss that blissful thought goodbye (Though it's a nice one to have, and I wish myself if it were possible to…
That's what I meant when I said they should build a new engine. The real core, underlying technology behind Source is beyond outdated and the whole thing needs to be scrapped in favor of something that is easier and more powerful to work with. They can keep the baked lighting and building stuff with brushes if they like…
Eh. The only really great thing about the engine that sets it apart from others right now is that you don't need an external program like Beast to calculate really pretty lightmaps and stuff. It's not the greatest engine out there and it doesn't have really good support for fairly standard stuff these days. You have the…