MattQ86 I believe .fbx is what Autodesk is trying to do to unify the applications. I don't think it would be financially sound for autodesk to merge the apps, 3 pay cheques are better than one.
Blender, by default, starts up with a cube in the scene. Winner? Maybe not today, maybe not tomorrow, but one day we'll all throw off our Autodesk shackles!
What? No. I mean. I haven't been paying attention. But.. No.. Your lying. You have to be. XSI was the best I ever used, but I had to go with a more industrial standard. Autodesk? No. God no. XSI 2010 now? Release every year? The super price points that gave Autodesk the finger? Where is the monopoly breakups when you need…
Now that Autodesk owns everything they need to just converge it all into one so that we don't have to worry about converting files and getting things to work in one program as it would in the other and students can learn easier and we can stop paying for multiple programs and we can stop having this same fucking debate…
3ds max 2010 pros: - teapot primitive - file menu is now a giant icon - can summon demons cons: - half-baked release candidates - cannot change hotkeys maya 2009 (8.5) pros: - hypershade connects stuff with lines - comes with help files - x-ray vision cons: - exact same red icon as maya 2008 - bought out by autodesk
both are full of problems and broken features. Hugely expensive software packages on what.. their 10th versions? The entire entertainment industry software section of Autodesk, is a very very small slice of the pie for them. I think I remember reading it was under 15% of their product sales. A primarily engineering…
I'm the only Max user at my studio, everyone else uses Maya. It was mentioned in a previous post that most studios use Max, but I feel like alot of studios are switching to Maya. I keep telling myself I will get better at Maya but get frustrated everytime I start poking around in it and try to find stuff. >_< However, I…
CrazyMatt, you're out of date both packages cost the same. $3,495 you can check the autodesk website if you like. I'll have to agree with mop supporting more than one art package is fucking retarded. I feel sorry for any art team which goes this route, it is endless headaches from start to finish especially if you are…
Thing that pisses me of most about Maya is the way the tools work, its like you have to go looking around switching from the channel box/attribute ed/tool settings every time you add something like a bevel. It's more like preform a command and then editing its history, there not really interactive like in Max or XSI.…