It's a toss up between ranger, mesmer, and engineer. I'm sure I'll have 2 primaries- an asuran engineer, and a human ranger. Tough I miss the old conjure phantasm.
That day/night thing is weird, I haven't noticed any problems with the cycle. Also, doesn't every prof have a melee and ranged option? The only one I can think of that might not would be engineer?
http://www.guildwars2guru.com/forum/40-engineer/ http://wiki.guildwars2.com/wiki/List_of_engineer_traits And the build I am currently figuring out. I want it for both pvp and pve...which is something I feel in WoW is harder to do. http://www.gw2builds.org/create/bwe_1/engineer#1.1-1.6.1.4.1-10.30.5.5.15-0.0.0.0.0…
Yeah anything could be a weapon in GW2, the bundle system is silly but really fun. Heck, the engineer is practically a class dedicated to the use of bundles. It's always funny to see a mage or a necromancer pick up and utilize a big heavy hammer or sword, it's sweet sweet MMORPG blasphemy.
just because your guild is doing that doesn't mean that it's the most viable approach. and engineers are certainly not the best at healing. a commander can gather larger squads in wvwvw and in pve, but becoming a commander is not cheap. the only thing i have to agree with you and there's hope that they fix that till…
I read some of the early articles and they want to introduce new races like the asura, norn and Charr etc with their own base advantages and disadvantages. Also the level cap has been pushed back some as well. It just that it seem as if they are trying to fit themselves into a Wow mould when I felt Guildwars was excellent…