I looked today into this and I might be able to script something in maxscript that would render selected edges with aliasing, so the lines would not be smooth just like a regular UV screen grab in max. I found some script snippets that select hard edges (smoothing group wise),- once those edges would be selected the script…
pixel based would have the advantage of being the quickest. Just run the script and then instantly paste the clipboard into Photoshop. The spline solution is more accurate but requires a nasty workflow - like exporting the AI, import in PS, goto paths tab, right click on path,.... Sure you can record a macro for that but…
I have been trying to RTT some ink 'n paint (smoothing groups + material ID'S) but needs a projection cage (because of the way the i&p rendering works) and it does not so often end up with use able results. Maybe I need to tweak more but I thought it was a nice idea,- scripting the whole thing into 1 button later is no…
One thing I tried out in the past was to duplicate the model, then manually delete all the soft edges while keeping the UV shell intact. Finally export the remaining UVs as paths to photoshop. That method seemed like more trouble than it was worth though, maybe it could be scripted to save time. If all you want are the…