The main reasons to upgrade from Unity iPhone basic to Pro are removing the "Made in Unity" splash screen, and bitcode stripping. Essentially it removes all of the unused Unity libraries, shaving a few MB off the install size.
Using the Unity engine is a fine way to get started doing iphone apps. It depends on what your longer term goals are. If you mainly want to make a specific app without having to learn a major skill, Unity could work out great. If you want to learn programming so you can make lots of programs, you might want to learn…
Here's how I'm doing it: Unity Engine plus these plugins: Playmaker, NGUI. Adding SimpleSQL and Master Audio later. Playmaker is a visual scripting tool that will speed up your development 10x. NGUI is the best UI plugin for Unity and it ties into Playmaker. NGUI sends events to Playmaker. Unity is free, Playmaker $90 and…
So if I buy Unity Pro with iPhone advanced, it's going to cost me $3k, and that's just to save a couple MB... interesting. Or I can get Unity Indie with iPhone basic for $600. As long as I can make iPhone games with the basic, I don't see any reason for the advanced. I'm sure there is more to advanced than just extra MB's,…
Thank you for your comments Kevin and Vito! I don't know how much programming I want to learn right now. The Unity package seems great because, like what was stated, I don't need to know a lot of programming to use it, which makes me happy. After I learn some programming for Unity, and I like it, I might continue learning…
For an easier iPhone development path, there's Unity (Zombieville was made in Unity by an artist with no prior programming knowledge, and he recently quit his job off the profits) and there's Torque (which I've heard, anecdotally, isn't so great/stable/performant on the iPhone side) and there's Corona (which is like Flash,…
Okay, I've got your hook up, right here. I'm actually working on my own iPhone app right now, so I've done some research, and gotten some programming practice in. For starters, you will need a Mac at some point in order to publish your app. I don't believe there are any solutions that allow you to compile your iPhone app…
If you are going to want to get more in-depth into iPhone development, you will want to eventually learn some programming. Solutions like Shiva and Unity are nice, but have certain performance constraints. There is also the fact that iPhone touch interactions are tied to Objective-C coding. So more advanced interactivity…
+1 to this. To make a rough comparison to game art, using Unity for your project would be like using a pre-made base mesh for a character rather than spending the time to learn anatomy the hard way. You can get results up and running faster, but if you want to be a good programmer then you should consider learning the…