thanks, I created that to figure out how we could create architecture like that in a fast way. I wrote a little tutorial on it, now I can obviously make this public: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html also a similar tutorial about optimising hipoly assets so they become…
great job, very impressive environments would you mind write short tutorial about foliage? 'cause your foliage is awesome looking (I'm interested especialy in trees) please :)