somehow a toon-shading always looks a bit unnatural bc its not ment to be used in a 3d environment.. but personally I don't recognise the hard light version as shiny .. imo it's in fact difficult to create a shiny material.. the specular is important in this case the metal baseball bat works quite well bc of the fake…
Don't you find that "Hard Light" version makes the characters look shiny rather than just toon shaded when moving? When source got the TF2 update I spent ages mucking about with the lightwarps. Loads of potential from just a simple ramp texture.