Do you have a concept design that we can compare the final product to? Agree with Renderhjs about paintin in some highlights as well as some color variation. Does this object have a normal or spec map on it? It looks right now like just a diffuse channel is being shown. The diffuse looks like first pass right now, and…
another hot wippy. This is just normal and a start of the diffuse, today i was reading an old thread from Vig on painting in scratches. Im really wanting to push this to be a shining star in my portfolio, so keep those crits a comin!
Jim, can you post new renders with better lighting and shadows? Also can you post wireframe and high poly shots? Have a look at Pior's gun he made. Pay close attention to how he did the spec map and how it plays against the diffuse channel. Look at its reaction in the render. Try to replicate this look in your materials…