I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
I got myself a nice job and about to move soon :) Acidrain: I can PM you the source as well - its not big yet and probably easier to overlook. The most vital and important parts are the cam.get2d method and the rendering class that loops through the objects and faces to display the triangles, focus on those and you might…
race game project just some personal in between project to test out new ideas booth technically and design wise. Because I am doing often work that is scattered over different territories such as scripting, modeling, texturing,... this is a thread that shows my progress in order to get inspired by others and perhaps to…
just as I predicted the framerate increased nicely :) here is a current demo: online demo note that the pink matted textures are the ones with the Texture Atlas usage: this time the demo has 20 cars racing around
I got the Atlas Texture fetching working and also the Textures itself are generated and assigned to the objects, though the UV offset is not yet implemented. Here is a screenshot of the current build: note that here it already compresses 99% because there is only 1 texture in use - so all triangle drawing calls can be…
I would appreciate this very much. I haven't delved into any 3D AS3 programming at all yet, though I have picked up a couple of books that cover some simple examples. It would be great to see your working code. Thanks for the links as well. I'll be sure to check them all out. Also, your new concept looks sweet. I'm…
got my export scripting working, now I am changing the AS3 code,- but before that I prepared already the test objects I created so far, most with 3 levels other with just 2. in the most extreme situation I save with these models about 60+% so that cuts more than 1/2 of the triangles away without any engine overheat, just…
art update: I plan on creating a dutch track with farming houses and nature along the roads. In this context (low poly texturing) I created [ame="https://www.youtube.com/watch?v=h4JoseptQ-8"]some scripts for adjusting UV-islands on a pixel basis[/ame]. I need to dig into the 3d engine code soon again and fix some core…
update: online demo: http://www.renderhjs.net/bbs/polycount/raceEngine/dmo05/ controls: - Xmouse move = move camera along spline - Ymouse move = tilt camera - click = switch debug mode true/false - mouse wheel = change scale resolution (1-4) I added some trees to see how it would handle several of them each with more…
made some progress on the code, got the LOD working and it runs a fair amount smoother thanks to optimized LOD models in the background. I also clipped objects with bounding volumes that are < 4 pixels on screen which removes a lot of tiny objects which are not visible within such a pixelated resolution. I also changed the…