I work in simmetry mode and not too many problems here. With modo 302 they implemented "simmetry fix", and perfect for me! for some reason, i hate instances, and i think it must be because i do characters mainly. To have hard edges in the middle of the character is not a serious bussiness XDD. For the screens, that seems…
The hard edges are an illusion. The point is that after you're done modeling, you convert the instance to a regular mesh and merge the verts. Yes, this was done in 401 but 302 can do it too. Maybe I'm the only one who's never had a consistently solid experience with the symmetry tools. I'll symmetrize my model, go to work,…