Reminds me alot of Kev Walker's Myr design for Magic:The Gathering- Mirrodin. Here's a decent Low poly Limb Deformation guide by poopinmymouth. I'd recommend using the dual edge loops in the center, doesn't add too many polygons and the extra points can further define the joints. Refine the feet more, the edge loop running…
Ok, thanks for the replies guys. I was able to eliminate one of the N-gons on the arm by adding another edge loop. I did so becuase the upper arm is supposed to be a bit wide. I eliminated aswell several edges around the model freeing up lots of polys, yay! Im working symmetrical on the arms and now on the legs. The torso…
Thanks for the comment vf501. Yeah I was influenced by Kev Walker and his design on the Myr, cool looking little machines they are. Thanks for the heads up on limb deformation, but it still doesnt help me out as to what I want to do visually. My problem is how to show the cylinders aid in rotation and movement of the limbs…
Hey all, here is a update. I was able to keep working today after quite the hiatus, was it a week or 2? Anyways, I kept on refining the model. I then added some nice materials to give the model more of a bang visually. All I need to do is Rig and Render and thats that. For modeling purposes I think Im pretty much finished…