Ive no idea but im intrigued, you say the bones are parented to parts of the rig? Or are they parent constrained to parts of the rig? If its the former I cant see how that would work..
Hi All, I am trying to make a custom rig for Hl2 in XSI. It's the first time I have gone about doing this and right now I am just trying to do some export tests. I don't have any control objects ATM just bones. When ever I parent the root of one bone to the effector of another it does not export properly. Instead the bone…
Thanks for responding. I have a feeling that this issue is very simple and is probably a result of me not having a fundamental understanding of rigging. They are parented. I actually don't have a "rig" per say. JUST BONES. I am going to animate the bones directly just for this simple test and then go back and do a proper…
Yes, this is the official exporter. It's either identical or very similar to the one that is used internally at Valve (as far as I know). Oh and by the way this morning I noted that the effector is actually parented to the bone in the valve rigs but in mine it was parented to the root. XSI sets it up this way by default. I…
I just wanted to confirm that the problem was simply the the fact that the effector wasn't parented to the last bone in the chain. I'm not sure why XSI sets up their bones this way, but the effector is always paretned to the root. I assumed since it worked in XSI it would work in source, and I was wrong. Once I fixed this…
@Flynny Thanks for your advice. I am going to try and rip apart one of the existing rigs. However, I would like to know, what I just did there by parenting the root to the effector makes general sense, correct? I'm not breaking some fundamental rule by doing it that way right? @PieJesu I would think it would be the other…