xaltar: the texturing is good but few things bugging me. i love the face but the wrinkles on the top look mirrored and not subtle enuf, the belt looks fuzzy and the wrinkles on the knees look to slack. light is coming from above so the shading on the forearms near the joint are too dark, i understand your trying to make it…
gegrazion, thanks dude, I have added a few loops here and there and optimized a bit more since my first post. I'm doing a basic rig to pose him tonight so I'll take a look at how he deforms. The 2 loop joint I have found works best for this low poly stuff but thats just preference, there are loads of different views on…
DemonPrincess, really nice texture so far. Cycloverid, if his hat's staying on, I'd make it cast more of a shadow over the top of his head, like Zebbie has done. The folds look good, but what about painting at a higher res then resizing? I do that with linear filtering to keep more detail. I noticed his face is lit with…
JOhnnysix: well some of your loops could be optomised so heres a few tuts to show how to model joints so they deform better. http://www.pig-brain.com/tut02/tut02_01.htm http://www.poopinmymouth.com/process/tips/limb_deformations.gif http://www.poopinmymouth.com/process/tips/shoulder_deform.jpg
Hay guys. Wow things are starting to look ace. Zwebbie: Your characters are looking sweet as. :) cycloverid: wow your texture work is amazing, My only crit would be that there is a bit of weird stretching on the back pack but other than that I dig it. poopinmymouth: My fav so far. awesome texture work and the pose is…
Congrats to everyone who finished. Poop, that looks great, I love the presentation and the classic Mathis style. Hey, I might not come last this time :P Seriously though, I'm glad I managed to see this through from start to finish, its been a while since I completed a project :)
I love the texture work on nite owl!! Good job Zwebbie! As always I'm a great fan of your work poop, only thing if I may, and this is with great repect! Youre dude looks a little cross eyed. Maybe you made it that way so that he can see more Nazi's! Either way very sharp piece!
Loving the pose poop. Okno: Thanks for the hat-shadow suggestion. As far as working at a higher res, I personally think that all details can be painted at the target res without problems, but I could be wrong. After a little hiatus, I'm back to finish this comp. I'm basically done with my character unless I get some…