The board was a separate object with it's own bone, we used blendshapes for the flex. The feet were using IK to stay locked in position, and the IK was animated off to do tricks. Simple.
Hey guys! I have returned to seek wisdom from the fountain of game artists wizardry once again..... I have the lucky position of creating characters for a snowboarding game and i'd like to check a few things regarding animating them. The boards will be bound to the feet of the characters and I was wondering if I should…
Yeah I decided to have the board and backpack / accessories separate. I mean I would create them that way and keep copies even if i joined them for animations so i would have more flexibility. I think Unity doesn't even read the mesh info from the scenes and just takes out the biped info.
Ah its spelt "Wh". Nice to meet you Whargoul. Thanks for sharing. This is my first proper venture into animation having been mostly a modeller/texture artist so i'm extremely humbled to have such experienced help. I'm only really use to using biped to do simple walk cycles etc so this projects going to be a challenge to…