thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…
How much work is it to get the vehicle working in the GTA 4 engine, any link to tutorials you used would be sweet, and by the way nice job on the model its coming along sweet.
Very small update, but what the hell..... Just tweaked some small things like the fenders a little, and mostly worked on the bumper. I think I'm about done with it now (bumper), just need to cut/weld some stuff together. More to come... M
Sorry for no update in a while... been hard at work... [ame] http://www.youtube.com/watch?v=I7yK3JddPT0[/ame] Still needs quite a bit of work, mostly interior/bottom/engine textures/normals and I need to fix the handling a decent amount... Also other small fixes.. More to come... -M
Ha, thanks 00Zero. I don't use patches, but that is an interesting idea. I mostly use boxes and edge extrusions. Got a good chunk of stuff done this weekend. I still need to tweak some things, but most of the interior and whatnot is done. I just started on the dash, so that will take a little bit. More to come... -M
Just started this last night. Spent about 4-6 hours on it so far probably? This is going to be going into GTA IV on PC. I still need to figure out the pipeline exactly, but I'll worry about some of that later. Right now it sits at just over 4K polys. I'm aiming for under 10K polys since the Banshee I looked at was around…
Interesting, yeah I'm not a vehicle modeler so I don't really know any of the details on the subject. I would've thought it would be just like eveything else normal, diffuse, spec + a fancy reflection shader. Man I need to pick up GTA IV, still waiting for the price to come down a bit though as funds are tight atm...